Currently the video game industry is booming, every day its image grows even more, causing people who are not familiar with them to give it a chance or at least recognize them as the training medium that it is. . This caused the industry to grow exponentially, and video game companies were evolving, to the point of becoming large international companies and taking out new plans and ideas such as microtransactions to generate profits.

It can be considered as microtransactions, the purchase of a specific item within a video game, these can vary, from skins, musical themes, cards, power ups, etc. In addition, this type of system often has its own virtual currency within the game, which can be obtained in exchange for real money and which is used just to make purchases within the game.

This system began to become popular thanks to free games, also known as free to play, especially in games of the MOBA genre and made for cell phones. Thanks to the popularity that this method began to obtain, large companies began to use them, especially due to the rejection that was being generated in the community against paid DLC, since people no longer wanted to have to pay for them to be able to enjoy the full game. That is why with the addition of microtransactions the DLCs could become free and the profits would come from micropayments.

Another microtransaction medoto is loot boxes. Where there are various problems with the microtransaction system, since many times these can affect the game and the player himself in different ways.

In fact, loot boxes are important and it has been proven that loot boxes can generate a dependency, similar to addiction to gambling. Australian researchers and psychologists have taken on the task of analyzing how similar you are to slot machines and other games of chance in casinos, and it has been concluded that their effects are very similar, since, when opening a box, your hopes of getting something special, or the item you want, make you keep opening more boxes, causing the addition, plus the same game encourages you to buy them, using different methods.

This addition can cause a person to lose too much money. In addition, it must be remembered that many underage children play video games and can be affected by addiction to boxes, to the point of stealing their parents’ credit card to buy them, without realizing what they are really doing.

See also:
Free games – the trouble they can bring
Do not fall into the temptation of online gambling


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